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Website Backlinks


Website Baklinks are
Seo Basic:
1. Why backlinks are important?
2. How to check backlinks?
3. How many websites link to you?

Definition:

A link is a citation or a 'Vote' for a website.

How to check Backlinks in Google.
go to www.google.com
write in serch bar, link:http://www.yoursitename.com
Press "Google Serch"
than you see something like this
Results 1 - 10 of about 39 linking to http://www.apniisp.com. (0.29 seconds)
here "39 linking to ........ your site, mean how many site are linking to this site.

Than in Yahoo to check your back link put this one on yahoo search bar.
linkdomain:www.yoursitename.com
here you see more detailed quaree about sitelink.


Increasing Your Blog Traffic?


Increasing Your Blog Traffic?

free blog traffic methods?

Mostly I have been using free blog traffic methods to get more traffic to my blog.
As I try to drive more traffic to my blog it's often hard to keep pushing myself without
knowing what the results will be,
Now you might not see results immediately, but don't dishert.
The most important thing to remember, and keep you motivated is that you need to
give your little blog traffic seeds time to develop and grow.

Remember every time you:
Leave a comment on a blog
Submit your website / blog or RSS feed to a directory
Add a helpful reply in a forum
Create a Squidoo lens page
Publish an article
Upload a video to YouTube
Or generate backlinks to your site


Rupee hits four-month low against dollar



Small Pics




مردکااولاد



Boeing 737-800 MMA




The Lockheed P-3 Orion has been operated by the US Navy for nearly 40 years as their primary maritime patrol, ASW, anti-surface warfare aircraft and in the EP-3 version for reconnaissance and intelligence gathering. Unfortunately when the Soviet Union disintegrated, the US Congress decided to acquire a ‘peace dividend’ for domestic programmes by using funds planned for the P-3/EP-3 replacement and, as a consequence, the US Navy began retiring P-3s and re-assigning their crews. However, in an increasingly dangerous world the remaining P-3s and EP-3s have been in demand all over the world in the fight against international terrorism. So as consequence of another miss-guided political decision, and the US Navy finds itself having difficulty operating a rapidly aging fleet with a limited number of experienced crews.

However, the various P-3s and EP-3s are fast approaching the end of their fatigue life and to replace these valuable aircraft the US Navy is planning to acquire 110 versions of a new aircraft that can provide maritime and land patrol, anti-submarine warfare, reconnaissance and intelligence gathering – known as the Multimission Maritime Aircraft (MMA). The two contenders for this $4 billion programme are Boeing, with a modified version of their 737-800 Boeing Business Jet (BBJ), and Lockheed Martin, with an upgraded new build P-3 called the Orion 21.

Originally planned to enter service in 2015, the requirement for the MMA has now apparently moved forward to 2010, a demanding timescale, however, even this reduced timescale will still require the aging P-3 / EP-3 to undergo structural repairs to enable the aircraft to operate safely. Given the many demands on the current defence budget, together with the development work still outstanding, it must remain doubtful if this timescale can be achieved.

To meet the many requirements of the MMA, Boeing is offering a developed variant of the latest version of the highly successful 737-800 Boeing Business Jet (BBJ) as their MMA platform. This new version of the Boeing Next-Generation 737-800 will operate at an increased gross weight, enabling it to carry the various specialised military systems, sensors, weapons and stores deployment capability. The aircraft will have a larger payload capability than the P-3, a faster transit speed to the patrol area and a similar fuel economy at low level. Despite the capacity of the fuselage, the 737-MMA will only carry a crew of 8, consisting of 2 pilots and 6 mission crew.

However, many observers have questioned whether it would be safe operating a twin-engined jet at low-level out over the ocean many miles from an airfield. Although using a jet powered aircraft for the MMA roles would enable a faster transit speed to the operating area than a turboprop, a jet would also be much less fuel efficient at low-level. It is the low-level performance of a 737, in an area that any MMA aircraft would have to spend a considerable amount of time, that is giving many observers cause for concern. The only other jet MPA aircraft, the Nimrod, has a fairly large, modestly swept wing that provides plenty of lift and turning performance in the critical low-speed / low-level scenario necessary for the ASW role. Typically, when using the Magnetic Anomaly Detector (MAD) to track a submarine, the 737-800 MMA will need fly at around 200ft above sea level and make 2G, 60 degree tightly banked turns. With a fairly modest, highly swept super-critical wing optimised for high-level / high speed cruise, the handling and turning characteristics of a fully loaded 737-800 MMA at low speed / low-level will be ‘interesting’. The 737 MMA has an internal weapons bay just aft of the wing, as well as six hardpoints on the wings that can carry stores, however, carrying anything under the wingwill add significantly to the aircraft's aerodynamic drag and increase fuel consumption.

The US Navy has also recently asked both companies to include options for a tanker varient of the MMA. Although the MMA will be fitted with a fuel probe and have the ability to dispense fuel as well, this change will almost certainly increase the unit cost of each aircraft above the original $55M price cap. However, this new aircraft should finally address the US Navy's lack of a navy specific AAR asset to support their fleet of offensive aircraft - during Operation Iraqi Freedom this task was frequently undertaken by RAF Tri-Star and VC-10 aircraft. However, the advantages of a 737 MMA, rather than an Orion 21, in the AAR role when refuelling jets are obvious and this new requirement could tip the advantage in Boeings favour.

There is no doubt that the widely-used Lockheed P-3 will have to be replaced, in some cases sooner rather than later and there are many compelling arguments in support of a jet, rather than a turboprop powered aircraft. However, it remains to be seen whether Boeing will successfully convince many sceptical observers that attempting to adapt the successful 737-800 is the best solution. Nevertheless, on 14 Jun 04 it was announced that Boeing had been awarded a $3.89 billion contract to build up to 109 of their 737 MMA aircraft for the US Navy.


joint operation typhoon rising



Once you've played Planetside, Unreal Tournament 2004, and Battlefield: Vietnam, it's hard to imagine epic scale, multiplayer, team-based first-person shooters with vehicles have much left to offer. After these superlative games, maybe it's time to just go ahead and close the book. So when Novalogic politely coughs, raises a finger, and offers something called Joint Operations, the inclination is to pat the company on the head and say, "Yes, well, that's very nice, maybe we'll take a look at your little game as well."

And, perhaps this tendency to underrate Novalogic, which was often justified until the release of Black Hawk Down, is working in its favor. Because in spite of some glitches, Joint Operations is a cleverly designed and solidly executed game that does many things better than the competition. Who'd have thought Novalogic would get it all so dead-on right? This may not be the last word on multiplayer shooters, but it's clearly one of the best.

Baby, You Can Fly My Helicopter

One of the most striking things about Joint Operations is the way it carefully incorporates vehicles as a balanced element that drives the game but doesn't run away with it. The priority is still getting boots on the ground. Unlike Unreal Tournament 2004 or the Battlefield games, where the vehicles are basically coveted weapons, here they're a nexus for teamwork.

Because the maps are so large and the fighting is often concentrated in very specific areas, vehicles are an important part of getting to where the action is (this is especially true on island maps, where almost all of Joint Operations' elements fall so neatly into place). Because every passenger tends to add firepower by letting them shoot out the windows, there's an incentive to wait until people join you rather than just running off on your own. Vehicles are either frail or very slow, so they don't run roughshod over the gameplay. To counterbalance that, there are plenty of them and they respawn quickly. In the core mode, called "Advance and Secure," the farther you push a team back, the closer they're driven to the base where their vehicles are kept. It's one of Joint Operations' many subtle balancing tricks.



A view to a village.

However, most of the game's glitches seem to be related to the vehicles, which are the most ambitious addition since Black Hawk Down. Also, the vehicles' physics are really awful. For instance, you can slam cars into trees with impunity, racing over hills with abandon. There is none of the learning curve or skill that made Battlefield's helicopters so gratifying to fly. Instead, they're simply hovercars with a few clumsy helicopter-ish properties tacked on, such as the way they balloon upwards when they stop. This means the best way to land isn't to land, but to slam nose-first into the dirt like a runner diving for home plate. But at least you have to land; there are no parachutes, so you don't get any of the stupid paratrooper shenanigans that Electronic Arts refuses to fix in its Battlefield games.
http://pc.gamespy.com/pc/joint-operations-typhoon-rising-/525492p1.html

You Are Here

Joint Operations' Advance and Secure is probably the best-designed team game yet. Like Planetside and Unreal Tournament 2004's "Onslaught" mode, the action is always focused between defense and attack points, so there's none of Battlefield's porous, free-ranging battlefields. There are also none of Planetside's esoteric rules, bonuses, and control issues. It's simple to see how hotly contested a given point is and where you're most needed. The excellent HUD and mini-maps let you check at a glance what your side is doing, and where they're doing it. For a game with only minimal tools for team organization at the macro level (although there are helpful aids for small squads), it's easy to track the action at a larger scale.
http://pc.gamespy.com/pc/joint-operations-typhoon-rising-/525492p1.html
Because of the way the maps are designed, different maps feel very different even when the rules are constant. In "Straights of Malacca," for instance, you have to hunt down infantry on an entire island to secure it. It plays much differently from "Black Rock Beach," where the fighting is fiercely concentrated around the control bunkers, strung out along a long littoral strip of land with open sea on one side and forests on the other. Which plays much differently than "Kutu Arms Market," which plays much differently than "Two Dragons Gorge," which plays much differently than "Bumbu Channel." There are lots of maps here, and they have more personality than anything Novalogic has done before. There are a surprising number of varied visual styles, with a day/night cycle shifting the lighting as you play and giving all the maps a darker side.

This variety, coupled with the freedom to range almost anywhere, gives Joint Operations a tremendous number of different experiences: hilltop battles, close-in city fighting, sniper fests across rice paddies, stalking through foggy swamps, ambitious amphibious landings, manning fortified bases, frontal assaults, hunkering down under mortar fire, creeping through the bushes to flank a position, reckless pilots trying to drop you into hot LZs, careful medics turning the tide of battle, and clueless newbies going AWOL and wandering in the middle of nowhere. And it's all dynamic because of the way Novalogic drapes the game design over its enormous maps.

Born Again ... and Again ... and Again

The spawning system plays a big part in how the fighting progresses. When you choose a spawn point, you'll have to wait up to ten seconds for each person queued in front of you. This means it's sometimes more practical to spawn at a point farther back from the front (cleverly encouraging players to bring vehicles forward to the fighting). This also means when you kill a bunch of defenders, they'll only be able to slowly trickle in as reinforcements rather than suddenly appearing as a wave. This has a significant effect on the ebb and flow of battle. Novalogic deserves kudos for the way these sorts of deceptively minor decisions impact the overall game.


Sunset in the palms.

As a multiplayer game, Joint Operations is built on solid net code. Novalogic has been doing this sort of almost-massively multiplayer online gaming for years. It shows. Even on servers burgeoning with 150 players, you'll almost never feel you were robbed of a kill because of lag (although it seems that the weird vehicle glitches are more common on crowded servers). Players who complain about lag might be trying to run on middling systems with the detail dialed too high. This is a demanding engine with a long draw distance and a lot of detail. It might be prudent to step down a notch or two from the recommended default setup.

The engine will look familiar if you've played Black Hawk Down. The palette still has a sort of sun-bleached quality; what should look like a tropical paradise has a slightly muddy look. Night is usually just a blue version of day, which is a shame considering how much impact the night-vision effect would have on gameplay if it were ever necessary. Having said all that, however, this is a truly impressive engine for what it can accomplish: long-range fighting, sprawling battles, thick forests, and distinctive artwork with moody lighting. Novalogic's real contribution has been the incredible ranges that have sometimes made its games a sniper's paradise. Now it's folded in the personality needed to really bring its locations alive.

I'm With Stupid

One point that's important to remember is that, like anything multiplayer, a game of Joint Operations is often as good as its teams. There will be times when you're playing with a bunch of morons on your side and nothing you do seems to matter. Odds are, the other team isn't having that much fun, either. But when you get two equitable teams playing (something helped by the fact that players are randomly assigned to a side when they join a server), Joint Operations is really a fantastic piece of work and easily holds its own alongside Unreal Tournament 2004, Battlefield Vietnam, and Planetside. The bad news for Novalogic is that it no longer has the luxury of low expectations.




About Tiens


Tiens Group Co. Ltd.("Tiens Group"), founded in 1995 by Mr. Li Jinyuan in Tianjin, China, is a multinational conglomerate in fields like bio-tech, education, retail, tourism, finance, international trade and e-business, etc. Tiens Group entered the international market in 1997. Nowadays, with a business covering over 190 global countries, Tiens Group has set up branches in 110 countries and regions, has 50,000 franchised stores and has established strategic alliances with top-ranking enterprises from many countries. By producing health food, health care product, skincare product and household product, Tiens Group has become the lifestyle choice of health, happiness, beauty and affluence for over 16 million families worldwide.

Through its charitable philosophy of Contributing to Society, Tiens Group actively takes on corporate social responsibility, and has donated more than 200 million US dollars to public welfare and social charities.

The successful management of an educated, localized and global workforce contributes to the international strategic goals of Tiens Group. Tiens Group has an unbeatable international team in terms of research, innovation and professionalism, including more than 8,000 employees, 35% of which hold master's degree or higher.

Tiens Group is marching into the Fortune 500 with huge strides, based on an outstanding management system and state-of-the-art theories such as Six-Network Interaction Theory, New Swap and Alternative Theory, New Supermarket Theory and Consumption Makes Wealth, Operation and Consumption Makes More Wealth.

http://tiens.com.pk/about.html


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